SEMAINE DE L'INNOVATION (EVRY, FR) GAMERZ 13 (AIX-EN-PROVENCE, FR) NUITS BLANCHES (BRUXELLES, BE) FILE (SAO PAULO, BR) CO-MUTATIONS (SAINT-CIRQ LAPOPIE, FR) BODY MEDIA II (SHANGHAI, CH) BREAKING THE BARRIER (FLAGSTAFF, USA) NUIT NUMéRIQUE 14 (REIMS, FR) SIANA (EVRY/CHAMARANDE, FR) VAGABONDAGES (VINEUIL, FR) PLAY FESTIVAL (HAMBURG, DE) AMAZE POPUP (ABU DHABI, AE) PUBLIC VOID RESTART (BLOIS, FR) LES DISCIPLINES DU RECTANGLE (BLOIS, FR) FILE (SAO PAOLO, BR) SPORTNIAROF (ROUBAIX, FR) A-MAZE (BERLIN, DE) GAMERZ (AIX EN PROVENCE, FR)20 MAR - 5 APRELECTRON FESTIVAL (GENEVE, SW)24 JANMIXAGE FOU (PARIS, FR)16 OCT - 19 OCTOUEST PARK FESTIVAL (LE HAVRE, FR)15 OCT#SDBX4 (BORDEAUX, FR)04 OCT - 05 OCTPLAYPUBLIK (KRAKóW, PL)19 JUN - 22 JUNPLAYFUL ART FESTIVAL ('S-HERTOGENBOSCH, NL)13 MAY - 14 MAY UNDER (PLAY) GROUND (TELL'HOW, NANCHANG, CH)9 MAY - 10 MAY UNDER (PLAY) GROUND (VOX, WUHAN, CH)19 APR - 20 APRPRESS START (BPI, PARIS, FR)8 APR - 12 APRAMAZE 2014 (BERLIN, DE)28 MAR - 4 MAYENIAROF 14 (TOURCOING, FR)28 JAN - 29 JANLINK (EVRY, FR)8 NOV - 9 NOVENIAROF (AIX, FR)5 OCT - 6 OCTRETRO (NO)FUTUR (CERGY, FR)4 OCT - 6 OCTNUITS BLANCHES (METZ, FR)5 SEP - 7 SEP A MAZE. (JOHANNESBURG, ZA)5 JUL - 4 SEPPOLYTECH MUSEUM (MOSCOW, RU)18 JUL - 20 JULREPUBLIKA (RIJEKA, HR)29 MAY HYBRIDE (LILLE, FR)24 APR - 26 APRA MAZE (BERLIN, DE)5 MAR - 30 JUNKUMU (TALLIN, EST)12 MARSTEREOLUX (NANTES, FR)23 FEVAADN (NANTES, FR)
AND THE RHINO SAYS
is a game experience about illusions, elusiveness and confusion.
The game questions the link between what you see and what is reality.
Progressing in the game is not linked to having dexterity or being able to play fast, it’s all about “reflection” in every meaning of the word. The game's aesthetic is based on fragmentation with the idea that while the in game visual feedbacks could be more and more blurred, scattered, divided or moving although the real state of the system remains unchanged. And The Rhino Says leads the player to a point of tension between complexity and simplicity. Behind a series of complex visual feedbacks the game system relies on deeply minimalist principles: the space of play is almost empty and contains only a fly and its shadow which needs to be collected. The graphics are inspired by works of surrealist artists such as Max Ernst and Salvador Dali. Despite the apparent simplicity of the design, there are several details which provide the player with subtle landmarks in order to guide them through the lack of visual structuring. Even when the picture seems totally dismantled, landmarks remain and can be seen to find their way.