JEUX INVERTIS is a a kind of meshing, made from dots distributed at equidistant length from one another.
We are giving the control of a repulsive field to the player, which position, radius and force can be manually altered with a remote.
First rule: each dot that endures the force field will be repelled by it.
Second rule: each dot tends to go back to its initial position.
Based on those rules, several propositions are offered. The button on the console desk allows to change from one to another.